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6 Light Cinematic Explosion in Unreal Engine from Houdini

Finally finished my explosion from houdini to unreal, I used SideFX 6 light shadder provided inside Labs plugin, that includes motion vector, normal and scattering map.

The shader is reactive to directional light direction, interacting correctly with the environment. and runs smoothly in real/time

All textures are 8k the explosion took around 2 hours to simulate.

If you have any question about the process I am happy to help!